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Smurfville :: Smurfs' Village (The Game) :: Guides :: Guide to fast level advancing - View Topic
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emmek
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pm
Guide to fast level advancing (27th Nov 11 at 7:36pm UTC)
Some people like to design pretty villages - I like to advance in levels...
Ok, so here is my pointers to this game.
First I wan't to state that my objective is simply to advance - I don't care a lot about village looks.
Also I've bought 2x125 smurfberries (SB) to get where I'm at now, so its not completely free, but if - unlike me - you're willing to jailbreak your iDevice then I hear smurf berries can be added to you save-game using a hex editor.

Contents (mostly to impress you all {Smile} ):
1. Getting most out of your investments.
1.1 Extra smurfs
1.2 Build and fully upgrade houses immediately..
1.3 Farmer smurf.
1.4 Miner & timber smurf (once Farmer smurf is taken care of)
2. Mode of Operation
2.1 Rule of thumb: never plant anything which takes less then 30 minutes.
2.2 Quests
2.4 daily routines..
2.5 dont's

1. Getting most out of your investments.
Basically you want as many smurfs growing crops as possible, as they IMO are the most effective when it comes to generating both cash and XP.

1.1 Extra smurfs
I've bought 6-7 smurfs during the game - you should buy them from the start to get the most out of them, in case you are willing to invest. 5x7=35 SB, but considering that you at some point are able to harvest magical blueberries(120 xp/crop) 8-10 times / day for each 'extra' smurf means that you get e.g. 120*8*7=7560 xp/day from level 26 and up. Naturally it'll help you advance faster in the lower levels also..

1.2 Build and fully upgrade houses immediately..
Whenever you advance a level, have cash ready to build the most expensive house - its faster to build. Once built, upgrade it for 500, and cough up the 4 SB to gain the maximum 3 new smurfs.

1.3 Farmer smurf.
Get this as soon as possible, and prioritize it over Miner/Timber smurf rock/timber extras (1.4). Its not so much that the hut will increase output of crops by 25%, but more that at some point you will be able to get two killer upgrades which you absolutely must have:
* Ability to plant all crops instantly from farmer smurfs hut
* Abillity to harvest all crops instantly(well nearly) from farmer smurfs hut.
These may be convenience features, but for me they are essential in the sense that it reduces the time I spend in the game for harvesting/replanting, and especially the amount of taps I need to do.
When you have about 120 fields - well do I need to say more?

1.4 Miner & timber smurf (once Farmer smurf is taken care of)
When you have the cash, add whatever rocks/lumber which are most expensive next to the respective huts. Stop adding items when they don't become 'dark/grey' when you tap the hut, as it means the hut doesn't benefit from the item.
When something more expensive becomes available, add that as it will give you more XP per time you can collect. As the items increase in size you may of course keep the smaller items if there is only room for a smaller. The sooner you do this, the more you'll get from your investment.

2. Mode of Operation
How you are able to play, of course depends a lot about what your day is like. I have an office job, and harvesting/replanting crops nearly every hour is mostly possible. In all cases it is really about planning - knowing which crops to plant in order for you to be able to harvest them.

2.1 Rule of thumb: never plant anything which takes less then 30 minutes.
You're not a robot, and you'll forget to check in every 5 minutes or whatever - besides if you don't yet have both Farmer hut upgrades (1.3) you'll want crops with high yield per tap you have to do in the game. Before the upgrades I usually kept to corn, peas or sometimes black currants if I had the time.
Also, I'm more likely to not wither crops if they are all planted at the same time, with the same crop - that way I only have to worry about a single time-of-harvest.

2.2 Quests
Quests are fine, and some (but not all) have decent payoffs. You should pursue quests whenever possible, however at some point after advancing a level, you'll start to notice that quests become somewhat random and bland. It may be difficult to determine it is the latter, but after a while you'll be able to identify the important quests from the non-important ones.
The catch is that the non-important quests usually doesn't generate a whole lot of XP per smurf, per hour, so at some point you'll have high-XP-yielding crops available, which means that your smurfs are earning more XP with crops then on quests.
I'd guess that around level 10 it becomes a better choice to use smurfs for crops then for non-important quests.
Finally don't use SB to complete important quests - you won't advance to the next level before you've completed all the essential quests for a level anyways.

2.3 Advancing a level
These are the steps you should take in the listed order:
* build new house as per 1.2.
* pursue any new essential quests (2.2)
* upgrade rocks/timber at huts(1.4) if possible
* return to crop-growing..

2.4 daily routines..
Have 1-3 crops for daytime use, and 1-2 for when you're sleeping. Golden Corn is good for sleeping, as you'll get a lot of cash, which you then can 'spend' growing magic blueberries during the day (each crop costs 5 more then it earns you), but if/when you have enough you could switch to magical raspberries during sleep.
Doing this I'm advancing ca. 12% of a level each day - even at level 39.

2.5 dont's
Well these are not going to end the world, it just isn't effective use of your cash/SB.
You need some of them for quests, but you don't have to get more of these then required.

* tailor smurf
* scrubs
* gardens ( I have one {Wink} ), so also no gardner smurf
* snails, caterpillars or other moving XP oozing animals. (You'll hate having to locate them)
* static XP/money oozing items - but if you must, use the butterflies and pay cash.

That concludes my insights on smurfs village
Nico Durand
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pm
Re: Guide to fast level advancing (27th Nov 11 at 7:47pm UTC)
Great guide, thank you emmek.

The only point I don't really agree with (but I'm open to discuss it... {Smile} is that you discourage people from buying caterpillars. What do you do with your coins then? I found that caterpillars are a great way to generate XP, even at advanced levels. I am at level 32 and my caterpillars give me 2 or 3 percent per day. Sure, I have a lot of them, but it's an investment that pays off (in XP) throughout the game.

Also, if you really want to advance fast (especially while you don't have 120 fields...), you can position your fields so that you can move Farmer Smurf every time you harvest to get the 25% extra for every field.
emmek
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Re: Guide to fast level advancing (27th Nov 11 at 8:53pm UTC)
Well caterpillars are certainly better then the snails, and if you can't burn your coins on either quests, upgrades or growing magical blueberries/raspberries then its another discussion of course.
But when you have all the land expansions possible, its a lot of real-estate they can roam/hide in.
But mostly it is that harvesting using farmers hut is a lot less clicks then chasing tens of caterpillars.

I have 5-6 of them (can't keep track), so I've been buying them for sure, but at this stage they just aren't effective, and using the two mentioned crops uses coins.

regarding repositioning farmer smurf, yeah I guess so - never considered that, although I guess it would be more applicable when growing more long-term crops..
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